![]() ![]() ![]() Previous Gears games allowed for offline Horde, but Gears 4 requires a connection to the server for it, even when playing a private game. Like I said earlier in this thread, I think the improvements are great but they need to go harder at this. The game needs it ever so badly right now. ![]() For example, casual goes private only, normal is 10 waves, hardcore is 20 waves, insane is 50, etc. I realize the more options we have the more split the player base will become, but I think they should tie difficulty options to these length selections. No scoreboards between waves would go a long way for example, (just do them after a boss wave) but that didn't happen and neither did the shorter commitment options for a 10,20, or 30 wave session. It also sorely needs a way to speed it up. I fired it up yesterday and realized that while the new skills are very nice and in case of the Sniper and Soldier were very much needed for making the classes viable, the main meat is always enemies and weapons and variety, which is what the mode lacks most in Gears 4. Your post sounds really negative, but god damn if I don't find myself in agreement for the most part. Prepare for the biggest ever update in the history of Gears of War 4 and all for free - with the Rise of the Horde arriving on June 6th 15 New Skills, Level 6 Skills, 2 New Difficulty Levels, 20 New Achievements and more await. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |